VerseGlass XR Design System
A sleek modular design XR system created for AutoVRse for use in their training simulation projects.
Type
Client Project
Timeframe
12 Months
Toolkit
Figma, Blender, Unity
Year
Problem
AutoVRse had shipped hundreds of VR modules across pharma, manufacturing, and safety training, each built with its own buttons, navigation, and interaction logic. Users relearned the interface every time they switched modules. The product felt like disconnected projects stitched together, not a platform. Every new module meant reinventing UI from scratch, slowing delivery and weakening client demos.
Solution
VerseGlass is a unified spatial UI system built to standardize interaction across every enterprise VR module at AutoVRse. It introduced frosted glass surfaces, a three layer depth hierarchy, multi channel feedback, and a reusable library of 28 components. When performance constraints forced a choice, the system forked into two surface variants, Glass and Solid, each optimized for different scene conditions while sharing the same interaction language.



