VerseGlass XR Design System

A sleek modular design XR system created for AutoVRse for use in their training simulation projects.

Type

Client Project

Timeframe

12 Months

Toolkit

Figma, Blender, Unity

Year

2024-2025

2025

Problem

AutoVRse had shipped hundreds of VR modules across pharma, manufacturing, and safety training, each built with its own buttons, navigation, and interaction logic. Users relearned the interface every time they switched modules. The product felt like disconnected projects stitched together, not a platform. Every new module meant reinventing UI from scratch, slowing delivery and weakening client demos.

Solution

VerseGlass is a unified spatial UI system built to standardize interaction across every enterprise VR module at AutoVRse. It introduced frosted glass surfaces, a three layer depth hierarchy, multi channel feedback, and a reusable library of 28 components. When performance constraints forced a choice, the system forked into two surface variants, Glass and Solid, each optimized for different scene conditions while sharing the same interaction language.